Click the Color box to open the HDR Color panel. This enables the Color and Global Illumination sub-properties. To enable the Emission property, tick the Emission checkbox. You can define basic emissive materials with a single color and emission level. The GameObject appears to be self-illuminated.Įmissive materials are usually used on GameObjects where some part should appear to be lit up from inside, such as the screen of a monitor, the disc brakes of a car braking at high speed, glowing buttons on a control panel, or a monster’s eyes which are visible in the dark. When you use an emissive Material in your Scene, it appears as a visible source of light. Emission controls the color and intensity of light emitted from the surface.
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